"Traitor Game XXX" redirects here. For a game freaturing copious amounts of sexual practices and cheesy dialogue, see here.
Traitor.Game/XXX/Enrichment_Activity by Deadpooligan
You wake up in a pale tiled room and rise from a vacuum tube-shaped bed. Memory's fuzzy. You can't remember how or why you got here. And a little while ago, you were barely sure of exactly who you are. Eyes are dry and feel bloodshot. Have you been sleeping? Something's holding your eyelids open. Neck hurts, a little tough to breathe. There's a collar around your throat with a flashing light. It will explode if you try to remove or tinker with it, and you don't know why you know that.
There's other people around you who seem to be in the same predicament. Humans, male and female. It's been awhile since you'd seen a face other than your own, hasn't it? At your feet in the center of the room lies a futuristic looking cube with hearts emblazoned on the side. A feeling of compassion and companionship overcomes you as you stare at the inanimate geometric storage unit, and you swear you could hear it say "I love you." You smile and laugh to yourself.
The air goes dead as the others around you stop talking and focus their attention. A monitor lowers from the ceiling and flashes, with calm music playing as a soft motherly voice speaks with a familiar cadence.
"Good Morning! And welcome to The Aperture Science Enrichment Center."
GLaDOS, guiding AI from the now-classic computer game Portal, is hostess of this Traitor Game. Taking visual elements from Saw, 2001: A Space Odyssey, A Clockwork Orange, Cube, and more, this game is an evolutionary hybrid of science fiction, survival horror, infomercials, office humor, and the philosophy of body, mind, and soul. A scenario stretching from black humor to intense twisting drama mixed with a changing and interactive environment allows for a playing experience unlike any other (as far as I know while typing this).
In this choose-your-own-adventure style Game, players will not only be fighting for their lives against the Traitors as in a typical Traitor Game, but collectively (and individually) solving intellectual puzzles and obstacles for potential prizes. The players will also come across events and be offered choices what/what not to do in the situation at hand. The decisions they make will influence the course of the story via the regular updates.
Roles & RulesEdit
Three Traitors, Two Agents, One Vigilante (works alone). Standard Rules apply.
"Deathmatch" (Dueling) will be incorporated using the number guessing system (1-100, closest to the host's number without going over wins). A winner receives a bonus vote or vote change, the loser loses their vote for that round.
Riddles and puzzles will vary in amount, challenge, and reward from round-to-round. Potential rewards include round immunity, an extra vote/vote change, or an exclusive choose-your-own-adventure tangent. Rules specifically concerning voting and kills may vary slightly from round to round depending on special circumstances based on the choose-your-own-adventure style decisions the players make. All changes will continue to keep the game fair and balanced, and not be particularly advantageous to any side.
Superheroic™ Brand Plops will not be featured in this game as a result of technological incompatibility with GLaDOS' Commodore 64 rooted processor.
There is no general character theme, though for purposes of the plot, all characters chosen will be detained (presumably) against their will by GLaDOS and have no memory of how they were captured and brought there.
Prologues should have the character waking up and reacting in a manner somewhat similar to the sample I supplied above. Full details of the area in which they are held, a myriad of Test Chambers in the Aperture Science Enrichment Center, will be provided in the Game Prologue.
Choose wisely and victory might come sooner than you think.